Shield2 for Thief
Updated 02/20/02 - made polys symetrical, resized a hair.
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Created by J.Knez Studio of Schwaa
(c)08/20/01 all rights reserved
http://schwaa.0catch.com/
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Contents:
 shield2.bin----------New Shield
 shlddmg2.bin--------Damaged Shield
 shieldft.gif
 shlddmge.gif
 shldback.gif
 Blue.gif
 BlueDamage.gif
 RedWhite.gif
 RedWhiteDamg.gif
 ShieldOrngPurp.gif
 ShieldOrngPurpDamg.gif
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Directions:
 Place .bin files in Thief2\obj folder(if you only want one shield in your mission choose one .bin file and use it)
 Place .gif files:
    First choose which shield texture you want. Copy and paste it into Thief\obj\txt16
    Then rename it to shieldft.gif (for a new shield),
         rename it to shlddmge.gif (for a damaged shield).
    Shldback.gif works for both shields.
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 Open your mission in Dromed
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Enter the following Parameters under Editor>Object hiearchy>Physical
     ADD>Shield:

Parameters:
-Shield;
  Link-
    ~contains-to gaurd, data=alt
  Physics;
    Misc-
      AI collides with=true
    Model-
      controls=location,rotation
      dimensions=0,0,0,0.50,1.50,3.00
      type=OBB,6,false,false
    Shape-
      ModelName=shlddamg(or shield)
    MetaProperty-
      Materials-MatHard-Matmetal     
       ----------     
  
-Gaurd;
  Link-
    contains-to shield, data=alt
  DarkGameSys-
    AltLinkLocation:
      Mesh Joint= 12
      x rotation=35000
      y rotation=47000
      z rotation=42000
      x offset=-0.5
      y offset=1.1
      z offset=0
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 Still trying to figure out the damage corpse for a shield that's been hit by a sword a couple of times.
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 Studio of Schwaa is in no way connected to Looking Glass Studios or Eidos.
 Use at your own risk, If your computer blows up you must have done something wrong,
I am not responsible for your actions.
 This file is free to use and distribute as long as it stays intact with no modifications (unless 
otherwise authorized by me).
 Enjoy!